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Productized ServiceSprint 2

Maya Builder, ship the next revenue signal.

Create external market signal through outreach or discovery. Revenue goal: Close one pilot for SGD 900.

Approved XP

0

Earned only from reviewed proof

Weekly capacity

10 hours

Keep the mission inside this budget

Story mode

A chapter map for the whole revenue run.

Mario-style forward motion, Duolingo-style encounter pacing, and still grounded in the product's calmer operator aesthetic.

Story modeProductized Service

Open a world, then climb the levels inside it.

The top layer is the world map. The second layer is the ladder inside that world. The current level should visually pull focus, locked levels should clearly defer action, and chapter opening should feel tactile.

Campaign

38%

XP bank

0

Live level

Enter the Market

Midgame ladder

Chapter 2: Signal Run

Enter the Market: Direct outreach or discovery has reached real prospects instead of staying in planning.

0/3 encounters cleared

Win condition

Direct outreach or discovery has reached real prospects instead of staying in planning.

Proof needed

image proof for the active mission.

If blocked

If tailored outreach feels slow, start with the three contacts most likely to reply today.

1
Level 04Live mission
Submitted

Enter the Market

Start outreach or discovery so the game leaves planning mode and touches buyers.

Outreach startedOperator review pending
Enter
2
Level 05Future unlock
Briefing

Trigger the First Reply

Look for signal in market response, not just activity volume.

Reply capturedUnlock previous levels first
Locked
B
Boss encounterFuture unlock
BriefingBoss level

Unlock a Live Conversation

Turn attention into an explicit conversation with commercial potential.

Call bookedUnlock previous levels first
Locked